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Marqueurs de cachettes de ravitaillement
Objective Markers
The Markers shown on the map with a white cross represent important objectives.
When you set up the terrain pieces for this scenario, you must place the first four
terrain pieces so that they are covering the locations where the Objective Markers
will be set up. In addition, you must use Ruined Building terrain pieces if you have
them available. The Objective Markers are set up after all of the terrain. Place the
Objective Marker anywhere on the terrain piece that covers its starting position;
the whole of the terrain piece is treated as the Objective for this scenario. A player
controls an Objective terrain piece if there are more friendly models on, in, or
within 1” of the terrain piece than there are enemy models.
Defence Works Markers
The Markers shown on the map that have a G or an M represent defence works
that have built-in weaponry - “G” has a Gun Battery, and “M” has a Machine Gun
Emplacement. After you have set up any Objective terrain pieces, you must place
the next four terrain pieces so that they are on top of where a Defence Works
Marker will be set up. In addition, you must use Ruined Building terrain pieces if
you have them available.
The Defence Works Markers are set up after all of the terrain. Place the Marker
anywhere on the terrain piece that covers its starting position. Defence Work
Markers have the following special rules:
*Gun Battery Marker: A Gun Battery Marker is treated as if it were a Sultanate
Grand Cannon stationary gun battery that can be used by any model. Rules for
the Sultanate Grand Cannon stationary battery are found in the Defenders of
the Iron Wall section of the Warbands of Trench Crusade document.
*Machine Gun Emplacement Marker: A model that is within 1” of a Machine
Gun Emplacement is treated as having a Machine Gun from the standard
Battlekit List (▶ see Machine Gun). A Machine Gun Emplacement cannot
be used if the Marker is within 1” of an enemy model. Each Machine Gun
Emplacement can be used once per Turn.
Déploiement
Les joueurs lancent les dés. Le gagnant choisit la zone de déploiement qui lui revient. L'autre zone de déploiement revient à son adversaire.
Les joueurs déploient ensuite à tour de rôle une figurine à la fois, en commençant par le joueur qui a le plus de figurines dans sa bande (lancer les dés si les deux ont le même nombre de figurines).
Infiltrateurs
Les Infiltrateurs peuvent être utilisés dans ce scénario.
Ils se déploient à plus de 8" d'un objectif.
Marks & Assets
After the deployment, each player must secretly write down up to three enemy
models with the ELITE Keyword as Marks, and one friendly model that
has the ELITE Keyword as an Asset. Taking out enemy Marks and keeping
the friendly Asset alive will score additional Victory Points at the end of the
game (▶ see below).
UNFORESEEN EVENTS
At the start of each Turn after the first, one of the players must roll a D6. On a roll
of 1-4 nothing happens, but on a 5 or 6, an Unforeseen Event takes place (do not
roll again to see if any further Unforeseen Events take place). Roll D3 and look up
the roll on the table below to see what happens.
D3 Unforeseen Event
1 Rising Fog: Heavy fog covers the entire combat zone, drastically
limiting visibility for all models. During this Turn and the next Turn, all
Ranged Weapons have their Range halved (short range will be half the
reduced Range).
2 Rain, Mud, and Guts: The clouds roar and wail as a sudden downpour
strikes the battlefield, leaving the ground muddy and bloody, and battlekit
heavy and wet. During this Turn and the next Turn, add -2 DICE to rolls
for Melee Attacks.
3 Deep Craters: A sudden and violent earthquake hits the area, sending
tremors through the earth as the land splits and caves in, forming deep
craters all over the warzone. The players roll-off. Starting with the winner,
they take it in turn to each placing Crater Markers, one at a time, until
6 new Markers have been placed. The Crater Markers cannot be placed
within a Deployment Zone or within 2” of a terrain piece or a model.
Open terrain within 2” of the centre of the Crater Marker is considered
to be a pit that has sheer sides and is D3+3” deep (roll separately for
each Marker when it is placed). Models can Jump Down or Fall into
the pit, and will need to Climb in order to leave it. Crater Markers
can be represented by a suitable terrain piece that is up to 4” across, if
any are available.
Durée de la bataille
La bataille dure 4 tours.
Conditions de victoire
Un joueur remporte immédiatement ce scénario s'il n'y a plus aucune figurine ennemie sur le champ de bataille après le déploiement des renforts ou si la bande adverse prend la fuite (généralement après avoir échoué à un test de moral). Le calcul des PV sert à être consigné.
Sinon, le joueur ayant le plus de points de victoire à la fin de la partie est déclaré vainqueur.
Points de victoire
Victory Points
*At the end of each Turn, each player scores 1 VP for each Objective that is within
1” of one or more of their models and 1 VP for each Objective they control.
*At the end of the game each player scores:
* 1 VP for each Glorious Deed they completed.
* 2 VPs for each enemy Mark that was taken Out of Action.
* 3 VPs if the friendly Asset was not taken Out of Action.
Actes glorieux
Réaliser un acte glorieux a quatre conséquences :
- Vous recevez 1 point de victoire qui déterminera le camp vainqueur.
- Les figurines avec le mot-clé ÉLITE qui accomplissent des exploits glorieux reçoivent 1 point d'expérience.
- Vous gagnez 1 Point de Gloire.
- Vous pouvez ajouter 1D6 à votre réserve de promotion après la partie pour chaque exploit glorieux accompli.
Une fois par partie :
* Sharpshooter: A friendly model in cover takes an enemy ELITE model Out of
Action with a Ranged Attack with the Long Range modifier.
*Dangerous Fall: A friendly model causes an enemy model to Fall into a
crater (▶ see Unforeseen Events).
*Death From Above: A friendly model takes an enemy model Out of Action with
a Melee Attack with the Diving Charge modifier.
* High Risk, High Reward: An Asset takes an enemy Mark Out of Action. To
claim this deed, the player must first reveal that their model was an Asset and
that the enemy model was a Mark.
*Kill their Leaders: Take all of the enemy Marks Out of Action. To claim this
deed, the player must first reveal which enemy models were their Marks. The
model that took the last Mark Out of Action is credited with completing
this Glorious Deed.
A l'issue de la partie, vous actualiserez votre fiche de bande avec :
Résultat : vainqueur/perdant
Points de Victoire :
Points de Gloire :
Actes glorieux (noms) :
Points de destruction :
Nombre d'élites tués :
Ducats récoltés :